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How to make mods
How to make mods










Models: Base models for the default content.Materials: Simple materials for the prefabs.Animations: Basic animations for the weapons.When the project loads, open the RW folder using the Project window and take a look at the folder structure: Once downloaded, extract the files and open the Game Starter project in Unity. Content Starter: Here, you’ll create the mods for that game.Game Starter: You’ll create the moddable game in this project.Note that there are two starter (and final) projects: Once you’ve installed Unity, download the sample project by clicking the Download Materials button at the top or bottom of this tutorial. You’ll need a copy of Unity 2020.1 or newer on your machine to follow along with this tutorial. If you’re new to Addressables and the process of how to set up and configure them, read Introduction to Addressables. If you’re new to Unity development, check out our Getting Started in Unity tutorial. The following is not a complete list, as more information is available it will be updated/corrected.Note: This tutorial assumes that you’re familiar with Unity development and C#. These names are the ones I've got from contacting the support. See Messages Technology IDs ĭISCLAIMER: This section should be its own page. The Mod Editor is not available on the Linux and Mac versions of the game. It also includes a cheat menu that can be used on new maps or existing saves. The Mod Editor allows for relatively easy creation of new mods.The Mod Editor can be launched from the Main Menu and will load a small but completely self-sufficient colony.

how to make mods how to make mods

MedicalResearcher: an example of adding a new commander.SyntheticMeat: an example of adding a new crop.ShadowedSolarPanels: an example of overriding an existing method to alter logic.TimeCapsule: an example of reading previous saves, building states, and map manipulation.Cemetary: an example of the OnMsg functions, and object interaction.What you find in each sample's folder is each of the assets and all of the code that went into their creation, including notation about each function and method. Surviving Mars Reference LUA: Pre-Made Mod Samples Įach of the mods that are present there were created by Haemimont and are also available to download from Steam. Inside the Samples folder you'll encounter two more folders entitled "Assets," and "Mods".Inside Docs is a series of HTML documents that spells out most functions and classes in the game, with verbose descriptions of how to utilize each and what they affect.Within this folder you will find two folders of interest: Docs, and Samples. It can be found in the following folder: ".\steamapps\common\Surviving Mars\ModTools". The documentation that accompanies Surviving Mars is extensive. Above and beyond the in-game modding system, the HTML document that is automatically opened when you click on the Mod Editor is not the only source of documentation.












How to make mods